College read-out / Press conference by European Commission Executive Vice-President Henna VIRKKUNEN and Commissioner Michael McGRATH on the Digital Fairness Act and a Consumer enforcement initiative

11 novembre 2026

European Commission

Segui le sue sedute
00:00 - 00:13
Oratore 2
Thank you very much, Executive Vice-President and Commissioner.  We're now ready to take your questions.  Like always, please say your name and the media outlet for which you work.  We start here in the press room.  Go ahead. 
00:13 - 00:36
Oratore 4
Thank you.  Sven Christian Schulz with RedaktionsNetzwerk Deutschland.  My question is about online games.  So, do you think your proposal would uh will radically change the way games are played?  And secondly, why does your proposal restrict certain spending incentives in video games to minors only? 
00:36 - 01:36
Oratore 11
Of course, when we have been working with this proposal, it has been very important for, of course, that we are simplifying the things, we are clarifying things, we are also updating our rules, and this Digital Fairness Act is really as a safety net in this sectors where we don't have specific legislations.  But in many cases, we have already our Digital Services Act, our Digital Markets Act, our AI Act, and also our Kids Act was also tabled couple of months ago, and currently we are also revising our Audiovisual Media Services Directive.  So, of course, it's very important that we are not overlapping anything here, we are creating, not creating overlapping rules.  So, we are simplifying and clarifying the things, but also updating the rules to meet the new practices we see in online world.  And when it comes to gaming, it's, of course, very important sector in our economy, very important creative sector, and what we are here proposing, it's a more transparency for this actions. 
01:36 - 01:53
Oratore 7
And when minors are using, when they have to invest money, it should be put off by default, and it's only the parents who can decide then if the minors are able to use money, for example, when they are gaming. 

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